Claude Code
supercharged for builders
One install gives Claude Code Web MCPity-aware capabilities. Four bundles for SaaS websites, mobile apps, games, and NOVA, plus a live engine bridge that pushes generated code into your running Unity, Blender, or Unreal instance.
npx @mcpity/cli installFrom $29/mo. BYOK. Cancel anytime.
What the skills know
One install, every workflow MCPity covers
Build more than games
MCPity Skills power SaaS, apps, and games
No API key needed. Each skill is its own one-time unlock. Buy the one you need and all of them stay forever.
SaaS Websites
Describe your SaaS, AI generates your full-stack Next.js + Supabase codebase and deploys to Vercel.
Mobile Apps
Describe your app, AI generates Flutter + Supabase + RevenueCat for iOS & Android.
Games
Build games with Claude Code Web or Codex. AI skills teach Claude how to build your game. No BYOK needed.
By product
Pick a vertical. Skills load the matching rules.
Same data shape, same in-app tabs, now on the marketing surface. Click through to see what each skill ships with.
MCPity Skills, by product
Pick a vertical. Each skill ships its own rules and scaffold command
Generate complete Unity, Blender, Unreal, or Web Engine games. The Games skill teaches Claude every engine convention MCPity supports.
Autopilot Mode
One prompt, a full game
Game Templates
50+ genre templates
Instant Deploy
WebGL + mobile builds
What the skills know
Curated rules for every workflow
Every rule comes with a paid plan, from Pro: code gen, verification, project conventions, the bridge, asset generation, and NOVA VFX. Studio adds more collaborators.
Engine-aware code gen
Unity, Blender, Unreal, Web
Skill rules teach Claude every engine MCPity supports, from Unity C# to Blender bpy to Unreal C++ to Web Engine TypeScript. Pattern libraries and examples keep generated code aligned with MCPity conventions.
Live MCP bridge push
Code flows from Claude to your running engine
The bridge commands open a WebSocket connection to your Unity, Blender, or Unreal instance so generated code compiles in your engine within seconds. Requires Pro or higher.
Claude checks its own work
Build, render, click-test, RLS isolation
Verification tools run on your machine: a production build, a rendered-page check, a Playwright click-through of your flows, and a two-user test that proves one account cannot read another's rows. Claude runs them before it tells you it is done.
Rules written from your repo
Project-aware install
Install scans the project it lands in and writes a conventions rule from what it finds: your import alias, your component style, your auth and billing stack, one real file as the example. Generated code matches this codebase, not a template.
NOVA VFX prompts
Music videos, TikTok, livestream, YouTube
Skill rules for NOVA scene-conditioned VFX backgrounds, BPM-synced effects, loopable vertical TikTok backgrounds, and ambient livestream atmosphere. Hooks straight into the NOVA render pipeline.
Multi-author projects
Invite teammates by email
Invite teammates so editors push code and owners ship and pay. Pro adds 2 collaborators, Studio adds 10, and Max is unlimited. Stripe spend always bills to the owner.
How it works
From terminal to working code in 3 steps
No new IDE. No new account. Just the CLI you already have.
Install the skills
Run the install command in any repo. MCPity drops curated skill rules into your .claude folder and registers the MCP server so Claude Code Web gains bridge, ship, and engine-aware capabilities.
Ask Claude to build it
Ask for a SaaS analytics dashboard with Supabase auth and Stripe billing, or a 2D platformer in Unity with wall-jump. Claude reads the matching skill rules and writes code that follows MCPity conventions.
Push to MCPity Studio
Sync local files to your MCPity Studio project, open a live MCP bridge so generated code lands in your running Unity, Blender, or Unreal instance, then trigger the render or ship pipeline. Pro and up.
The whole CLI
Eight commands. That is it.
All commands run in any terminal, including the one Claude Code Web already gives you.
Pricing
Three ways to pay. Pick what fits.
The skills and the CLI come with any paid plan, from Pro, because Claude doing the work is AI use. On top of a plan you pay per product when you ship a real SaaS site or app. Coding by hand in MCPity Studio stays free.
From $29/mo
The skills and the CLI, on any paid plan.
- Every engine skill rule (Unity, Blender, Unreal, Web)
- The verification suite: build, render, click-test, RLS isolation, all local
- A project-conventions rule written from your own repo at install
- 5 production SaaS templates
- MCPity Project and SPEC.md scaffolding
- The full CLI: init, push, pull, ship
No subscription
Buy the product you ship. Own it forever.
- SaaS Websites$49.99 access
then $29.99 per production deploy, $9.99 per update
- Mobile Apps$49.99 per ship
single store, or $79.99 for both App Store and Play
- GamesWith your plan
build and preview in the Web Engine, pay only to ship
From $29/mo
The live bridge, Studio, and Huddle.
- Pro$29/mo
Live MCP bridge, asset generation, NOVA VFX, 2 collaborators
- Studio$99/mo
Advanced RAG, priority queue, 10 collaborators, 180-day history
- Max$199/mo
Unlimited collaborators, VR Livestream directing, priority support
Every paid plan supports Bring Your Own Key (BYOK). Connect your own Anthropic or OpenAI key so inference runs at your own cost with no markup.
One install. Four bundles.
Run the install command in any repo and Claude Code Web is MCPity-aware out of the box. No account needed for the free bundles.
npx @mcpity/cli install